Installation
Guide for installing this resource
Ensure following order in your server.cfg
ensure ox_lib
ensure <your_frame_work>
ensure bv-ArmageddonFx
Just drag and drop the resource.
Config:
ConfigSettings = {
log = function(discordWebhook, playerName, playerId, avataUrl, called)
local embed = {
{
["author"] = {
["name"] = string.format("%s (%s)", playerName, playerId),
["icon_url"] = avataUrl or "https://i.imgur.com/rwmAjNC.png" -- Player Discord Avatar
},
["title"] = 'SERVER NAME',
["description"] = 'This player called: '..called,
["color"] = 16753920,
["thumbnail"] = {
["url"] = "https://i.imgur.com/rwmAjNC.png" -- Bigger Logo // Replace me
},
["footer"] = {
["text"] = "Armaggedon Logger",
["icon_url"] = "https://i.imgur.com/rwmAjNC.png" -- Smaller Logo // Replace me
},
["timestamp"] = os.date("!%Y-%m-%dT%H:%M:%SZ")
}
}
return PerformHttpRequest(discordWebhook, function(err, text, headers) end, 'POST',
json.encode({username = "Armaggedon Log", embeds = embed}),
{ ['Content-Type'] = 'application/json' })
end,
meteorProps = {
[joaat("prop_test_boulder_01")] = true,
[joaat("prop_test_boulder_02")] = true,
[joaat("prop_test_boulder_03")] = true,
[joaat("prop_test_boulder_04")] = true,
[joaat("prop_asteroid_01")] = true
},
markerSettings = {
[1] = { armType = 'meteor', rotate = false, type = 25, color = {230, 157, 11}, icon = 'meteorIcon'},
[2] = { armType = 'missile', rotate = false, type = 25, color = {9, 232, 191}, icon = 'missileIcon'},
[3] = { armType = 'nuke', rotate = false, type = 25, color = {161, 100, 3} , icon = 'nukeIcon'},
[4] = { armType = 'asteroid', rotate = false, type = 25, color = {230, 11, 11} , icon = 'asterIcon'},
},
armaSelector = {
Title = 'CHOOSE THE WORLD DEMISE',
Options = {
{
name = 'Meteor',
calls = 'meteor',
info = 'Call rain of fire causing havoc to everything',
background = 'meteor.png'
},
{
name = 'Missiles',
calls = 'missile',
info = 'Brings a world war scenario in Los Santos.',
background = 'missile.png'
},
{
name = 'Nuke',
calls = 'nuke',
info = "Drop them nukes leaving dust and ashes to it's path.",
background = 'nuke.png'
},
{
name = 'Armageddon',
calls = 'armageddon',
info = 'Unleashing eveything that will sure end life in San Andreas. (Warning: Might cause noticable FPS drops.)',
background = 'armageddon.png'
}
}
},
monitoringBoard = function(fallspeed, mana)
local board = lib.showTextUI(string.format("**Current Fall Speed**: %s"..
" \n**Mana**: %s"..
" \n**Enable/Disable**: Press Capslock"..
" \n**Call**: Press E"..
" \n**Switch**: Press Y"..
" \n**Speed**: Scroll Up/Down (Hold Shift to double)"..
" \n**Rest**: Press H to rest to gain mana",
fallspeed, mana), { position = "left-center", })
return board
end,
FxMana = true,
maxMana = 10,
autoRefill = true,
refillManaAmount = 1,
refillPerSecond = 4000,
animDict = 'rcmcollect_paperleadinout@',
animName = 'meditiate_idle',
restKey = 'H',
resting = function(animDict, animName)
return IsEntityPlayingAnim(cache.ped, animDict, animName, 3, 3)
end,
playRestingAnimation = function(animDict, animName)
if ConfigSettings.resting(animDict, animName) then
ClearPedTasks(cache.ped)
else
lib.requestAnimDict(animDict, animName)
TaskPlayAnim(cache.ped, animDict, animName, 1.0, 1.0, -1, 1, 0, false, false, false)
RemoveAnimDict(animDict)
end
end,
callCooldown = 0,
callFxKeybind = 38,
activateFx = 'CAPITAL',
switchFx = 246,
speedMultiplier = 4.0,
speedUp = 261,
speedDown = 262,
doubleSpeed = 21,
waitPerDrop = 2000,
asteroidChance = 5,
maxForceDistance = 15,
baseForce = 10,
shockwaveRadius = 20,
vehicleEffects = true,
minSafeDistance = 150,
minDistance = 100,
maxDistance = 200,
angleOffsetMin = -60,
angleOffsetMax = 60,
fxSpawnRates = {
meteor = 1.0,
missile = 1.0,
nuke = 0.9,
armageddon = 0.6
},
spawnRadius = 50,
minSpawnChance = 0.2,
maxSpawnChance = 1.0,
spawnMeteorHeight = 300,
defaultMeteorSpeed = 60.0,
defaultAsteroidSpeed = 20.0,
spawnMissileHeight = 100,
spawnNuclearHeight = 1000.0,
defaulNuclearSpeed = 200.0,
congestionRadius = 440.0,
maxCongestion = 20,
maxPlayers = 128,
}
Customizing Draw Marker Icons
You can replace marker icons through Assets folder. Just make sure it's properly loaded and name's are matched.
Requirements:
Build 2189 or above
ox_lib (Latest)
Last updated